The Ashbourne Season
Historical

The Ashbourne Season

Every spring the great families of the realm decamp from their country estates to the capital of Ashbourne for the Season — a months-long campaign of balls, calls and carefully chaperoned courtship in which a young person's entire future is decided over teacups. On the fashionable squares the townhouses fill with debutantes and eligible bachelors; in the assembly rooms the formidable patronesses decide who may dance and who may not; and in the pages of the anonymous scandal-sheet, every reputation hangs by a thread of ink. A carriage-ride away lie the grand country houses where the real fortunes sleep, and west of the city the spa town of Wellspring takes the waters and trades the choicest gossip. There is no war here, no monster at the gate — only the quieter, crueller battlefield of manners, matches and money, where the wrong word at the wrong supper can end a family as surely as any cannon.

5rules of reality
1species & powers
7key locations
155hearts

Rules of Reality

The Calendar of the Season

Society runs on a sacred timetable. From the first court presentation in spring to the closing ball before everyone retreats to the country, every week has its prescribed balls, at-homes, races and routs, and to appear out of season — or to miss the right event — is to announce that one no longer matters. The diary, not the clock, governs every life of consequence.

The Currency of Reputation

A name is worth more than money and far easier to lose. A single unchaperoned hour, an unpaid debt of honour, or a dance too many with the wrong gentleman can ruin a family for a generation, while a well-placed kindness or a brilliant match can raise one overnight. Everyone keeps a private ledger of who is owed what, and the books are never quite closed.

The Vouchers of Almack's

Admission to the very highest circles is not bought but granted, by voucher, at the pleasure of the assembly-room patronesses. No fortune, however vast, secures one a place if the patronesses disapprove; no scandal, however small, is survived if they withdraw their favour. To be refused a voucher is a quiet social death from which new money rarely returns.

The Marriage Market

Courtship is conducted in the open and decided in private. A young lady's worth is reckoned in dowry, connection and accomplishment; a gentleman's in title, estate and income, freely discussed at every supper as though the parties were horses at auction. Love is permitted, even fashionable, provided it arrives at a suitable address.

Below and Above Stairs

Every great house is two houses at once. Above stairs the family lives its ornamented life; below stairs the servants run an entire parallel society that sees everything, says nothing aloud, and knows each secret a full day before its masters do. The fastest post in the city is not the Royal Mail but the gossip that passes from kitchen to kitchen.

Species & Powers

Humans

Everyone who matters and everyone who serves are of the same stock — what separates a duchess from her dressmaker is birth, fortune and connection, not kind. The Season's whole cruel art is the policing of those invisible lines.

Key Locations

The City of Ashbourne

The great capital where the whole of fashionable society gathers each spring for the Season, a city of broad avenues, gas-lit terraces and crowded drawing-rooms. Carriages choke its streets for the round of balls and at-homes, the shops of its fashionable quarter dress the ton at ruinous expense, and every life of consequence is lived, and judged, somewhere within its bounds.

Heron Square

The most fashionable address in the city, a stately ring of pale terraces around a railed garden where the great families keep their townhouses for the Season. To call on the square is to enter the very heart of society, where every drawn curtain hides a courtship and every morning brings a fresh delivery of calling-cards and scandal.

Wellspring

The fashionable spa town a half-day's carriage-ride west of the capital, where society takes the famous waters and trades its choicest gossip beneath honey-coloured colonnades. The Prince Regent's favour has made it the Season's brilliant annexe, all pump-rooms, promenades and assembly balls, where matches too delicate for the city are quietly arranged.

Marchmont Park

The grand country seat of the ruling ducal house, a palace of a house set in a thousand landscaped acres a carriage-ride east of the city. The widowed duchess holds court here between Seasons, arranging marriages and alliances over its long dinners, and an invitation to a Marchmont house-party is the surest sign that one has truly arrived.

Thornfield Hall

The proud, slightly faded country estate of the Marchmonts' oldest rivals, set in rambling parkland south of the capital. Its rooms hold more ancestral portraits than ready coin, its hospitality outruns its means, and its family schemes endlessly from here to marry into the fortune that would restore its former glory.

The Elysian Pleasure Gardens

The city's celebrated pleasure gardens just south of Heron Square, a fairyland of lamp-lit walks, supper-boxes and hidden arbours that opens by night. Respectable society strolls its lit avenues to hear the orchestra; its darker paths are where masks come off, fortunes are whispered, and more than one reputation has been lost between the lanterns.

The Promenade Mile

The fashionable carriage-and-riding park on the city's western edge, where the ton parades each afternoon to see and be seen. To be cut on the Promenade is a public disgrace and to be noticed there a small triumph; courtships are advanced, snubs delivered, and the next day's gossip largely written along its raked gravel.

History

The Founding of the Great Houses

Some four centuries past

The Granting of the Marchmont Dukedom — A long-ago crown rewarded a loyal soldier with the Marchmont title and the broad acres around Marchmont Park, founding the house that would one day rule society. The Thornfields, granted only a baronetcy in the same campaign, have never quite forgiven the difference, and the rivalry between the two families is now older than most of the kingdoms abroad.

Three centuries past

The Laying-Out of Heron Square — When the city outgrew its medieval lanes, the great families laid out the elegant terraces of Heron Square and the streets around it, and fashionable society has had a fixed address ever since. To take a house on the square became the first ambition of every family with pretensions, and the last expense of many.

The Old King's Long Reign

Two generations past

The Founding of the Assembly Rooms — Under the old king's settled peace, a syndicate of great ladies opened the famous assembly rooms and instituted the rule of vouchers, taking into their own hands the power to decide who belonged to society. The patronesses have guarded that power jealously through three reigns, and no fortune or favour has ever wrested it back.

A generation past

The First Whispering Quill — An anonymous broadsheet began appearing on breakfast trays across the city, reporting the doings of high society with uncanny and merciless accuracy. The old king's court tried and failed to unmask its author; the sheet has outlived him, and reading it before one dares speak at a ball has become a settled habit of the ton.

The Present Regency

The Regency's opening

The Prince Takes the Reins — With the old king withdrawn into ill health, the pleasure-loving Prince Regent took the helm of state and the Season grew brighter, costlier and more daring overnight. The court at the spa town of Wellspring blossomed in his favour, and the great houses spent their way into debts they are still, very elegantly, declining to discuss.

This very Season

The Diamond of the Season — The patronesses have crowned a new diamond of the Season, and every great family is manoeuvring to claim, court or discredit her before the closing ball. The Whispering Quill devotes a column to her each week, the Marchmonts and Thornfields each see in her the match of a generation, and the marriage market has not been this feverish in living memory.

Ink&Echo

Collaborative worlds, played one round at a time.

Privacy