The Ashen Wastes
Post-Apocalyptic

The Ashen Wastes

Two centuries after the World-Breaker meteor shattered the crust, humanity clings to life in scattered nomadic tribes. The environment is incredibly hostile, but strange, powerful crystals left behind by the meteor grant mysterious abilities.

2rules of reality
2species & powers
4key locations
102hearts

Rules of Reality

The Searing Sun

Direct exposure to sunlight for more than an hour causes radiation sickness. Travel is strictly nocturnal.

Crystal Resonance

Meteor shards can power machinery or mutate biology, but they slowly drive the user insane.

Species & Powers

The Baseline

Unmutated humans who rely entirely on salvaged technology and armor to survive.

Crystal-Touched

Mutants with meteor shards embedded in their flesh, granting them unnatural endurance but fractured minds.

Key Locations

Scrap-Town

A bustling trade hub built entirely inside the hollowed-out carcass of a pre-fall aircraft carrier.

The Glass Desert

Ground zero of the meteor impact. The sand was superheated into a smooth, treacherous sea of jagged glass.

The Dune Sea

An ocean of ash-grey dunes that swallows whole caravans. Crystal-storms sweep its surface at dusk, leaving veins of glowing meteor-glass for those brave enough to dig.

Last Well Oasis

The only free water for a hundred miles, guarded by a truce older than anyone alive. All feuds pause at the well's edge — the one law every tribe still honours.

History

The Fall

Day 0

The Impact — The World-Breaker meteor strikes the equator, boiling the oceans and triggering global volcanic winter.

The Scavenger Age

Year 50

Founding of Scrap-Town — The scattered tribes form the first permanent settlement in the wastes.

Ink&Echo

Collaborative worlds, played one round at a time.

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