Eldoria
High Fantasy

Eldoria

Once a single unified continent, a cataclysmic spell shattered the land into thousands of floating islands. Now, sky-captains navigate the dangerous magical currents between the realms while ancient evils stir in the abyss below.

2rules of reality
2species & powers
7key locations
233hearts

Rules of Reality

The Void Tides

Gravity behaves like an ocean tide. At night, it weakens, allowing specialized airships to travel higher.

Spoken Oaths

Promises made in the presence of a mage are magically binding. Breaking one results in a physical curse.

Species & Powers

Sky-Dwarves

Master engineers who build the arcane engines powering the massive airships.

Aether-Born

Translucent humanoid beings formed purely of magical energy from the Void Tides.

Key Locations

The Aerie of Kings

The massive capital city built atop the largest floating island, famous for its griffon-riders.

The Deep Mists

The impenetrable layer of magical fog that exists below the floating islands. None who venture down return.

Port Zephyr

A raucous free-trade skyport clinging to a drifting island chain. Airship crews from every realm barter charts, salvage and rumours under its storm-lashed mooring spires.

The Shattered Reaches

A treacherous field of splintered islet shards where the cataclysm hit hardest. Wild magical currents toss debris skyward, and prospectors hunt relics of the unbroken world.

The Sundered Anchor

A colossal chain and anchor of the old continent, dangling into the abyss. Pilgrims swear the links still hum with the spell that broke the world.

The Stormshear Lanes

The braided magical currents between the great isles, where windjammers ride lightning-laced thermals and the unlucky are simply elsewhere afterwards. Every chart of the Lanes is out of date by the time it is sold.

The Beacon of Last Light

A lighthouse isle on the far eastern rim whose arcane flame marks the last safe mooring before the open mist. Its keepers take payment in stories and refuse to say what the light is for.

History

The Shattering

Age 1

The Sundering Spell — The Arch-Mage Thalos attempts to ascend to godhood, accidentally shattering the continent.

Ink&Echo

Collaborative worlds, played one round at a time.

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